Our SAGA campaign steams on and here’s a short battle report of Moorish volounteer warriors facing the illustrious Jomsviking brotherhood. This battle took place in the third campaign turn (out of six possible). Since we were both raiding this turn, Battle at the Ford was rolled as the scenario.
The Jomsvikings were lead by the infamous King Fury who took over the reigns once the previous leader was killed. Driven into the fray by his lust for riches, the Jomsviking leader had many scars from previous battles represented by the Trollhide ability, requiring two wounds to be slain. The force consisted of:
My Moorish Warband is led by a tough Sub-Saharan former merchant calling himself al-Battal Ghazi, who sold as all his property and took up the Jihad of the Sword. While lacking serious religious credentials, few can doubt that he doesn’t receive what he asks from Allah. His sense for business and logistics has led to the employment of northerners with various faiths, despite grumblings from his more puritan warriors.
The Moorish warlord has the Son of Odin (heh), Eye of the God,Scout and the Great Special Rules. In game it means he is requires two unsaved hits to die, Levys generate SAGA dice, the post game progression table can be rerolled (very useful this one) and up to 7 SAGA dice can be rolled each turn. He’s a total beast in the game. The Moorish Warband had:
The Moors had a stronger Warband in this game, and together with some above average dice rolling, they were able to reel in a victory. With few losses too. I really shouldn’t have played Betrayal though. A weak ability to play on Jomsvikings who can easily remove 3 fatigues from their Warlord with a common dice and free rest.
My Jomsviking opponent didn’t blame his dice. He found his plan flawed as he expected to move my men out of the way with Jomsborg, but this ability could only be played in my turn. He told me he could have played more cool, there was no need to rush into battle.
Post battle, the Jomsvikings faced another revolt at home, as the inhabitants of Jomsborg expect victories. Al Battal Ghazi gained some additional warriors and levies were bulked up to full strength.
I am surprised to like Age of the Wolf as it has the faults of classical British game design. These are characterized by eccentric rules married with random charts, where rolling double ones can totally ruin your life. But unlike my experience Flames of War and Warhammer 40k, where the campaigns are basically marketing ploys requiring huge amount of product to play, Age of the Wolf offers interesting games and characterful Warband development. Just don’t expect it to be fair.
I would recommend fans of SAGA to try it out but consider two things before hand. Firstly, roster management is a huge part of the campaign and there needs to be a way to update it easily and keep them accessible to other players. For gaming balance reasons, the roster management is quite complicated so prepare to dumb it down a bit.
Secondly, try to figure out some way players can get more games in regardless of their chosen campaign actions. Now, back to painting.