Cracking new desert bases! – an Agrellan Earth tutorial

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I’ve been getting a lot of questions on how to do the cracked, dry earth bases for my Moorish volunteers for SAGA. While the application of Agrellan Earth is simple, there are some mistakes that can be made. And I pretty much made all of them when painting 50 minis with this technique. By reading this guide, you won’t have to. This is what you will need:

Tools
Acrylic Spackling Paste
Sculpting tool
Super glue
Galeforce Nine Rocky Basing Grit (or any other rock material for basing)
Warlord Games Sandy Tufts
A really sharp scalpel

Paints
Red wash (Army Painter – Red Tone)
Dark Brown wash (Army Painter – Strong Tone)
Orange Brown wash (Vallejo Model Wash – Dark Brown)
Dark Green wash ( Citadel – Athonian Camoshade)
Ivory (Vallejo – Bone White)
Dark Grey (Citadel – Eshin Grey)
Stone Grey (Citadel – Dawnstone)
Brown (Citadel – Mournfang brown)
Texture paint (Citadel – Agrellan Earth)
Drab (Vallejo – Earth)

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1. We will start from the beginning. Glue the miniature to the base. Before moving to the next step, make sure that the sanding, sculpting, drilling and other steps that involve putting high force loads on the miniature are done. This is because the spackling putty used in the next step is brittle and can easily flake off when subjected to shear and tension.

picture 32. Apply the spackling putty with an old sculpting tool. Aim for an even coverage because the texture paint used later does not fill up or cover holes and recesses well when it dries. Don’t worry if the putty gets on the miniature.

picture 4
3. Once the spackling putty is dry, use the sculpting tool again to push and scrape off dried putty from the rim of the base and from the miniature’s legs and clothing.

picture 54. Now, undercoat the miniature and start painting it. I changed minis here because I finished the other one without taking pictures. SORRY!

picture 65. Paint the base in a dark brown colour. This will show through the texture paint. I use Mournfang Brown in 2 or 3 layers. I also finish painting the entire miniature before going to the next step.

picture 76. Apply the texture paint in a thick layer with an old brush, preferably with long bristles. You only have one chance when doing this but don’t stress as the drying time is quite long. I leave it to dry over the night. If the paint gets on the miniature, you can quickly try to soak it up with a clean brush dipped in water.

picture 87. After the texture paint is dried it should form cracks. Sometimes, the white from the spackling putty shows through. In that case apply some dark brown wash to hide it.

picture 9
8. Drybrush base with an Ivory colour to increase the depth of the khaki. By careful when doing this as the texture paint can flake off.

picture 109. In this step, the aim is to increase the realism of the cracked earth by adding additional colours to it. Apply the red, green and orange-brown washes sparsely in patches on the base, push some of the color away from the flakes and into the recesses.  Apply the washes one by one in different areas, don’t mix them. You can paint the rim of the base in drab and call yourself done after this step.

picture 1111. Extra shit can be glued onto the base to make it look more fab. I add grass tufts and single basing grit to represent stones. Use them sparingly and pick a grass tuft that looks dry and sad. Lushy greens would ruin the immersion. Warlord products come with the stupid self-adhesive sand texture that needs to be cut off with a scalpel. Paint the stones in a dark grey-brown color, layer it with some ivory mixed in and highlight with pure ivory. I go for cream coloured stones as they have been out in the sun a lot.

picture 1313.  Paint the rim of the base in drab (2 or 3 layers) and the drummer is finished. Early Islamic armies sent Mubarizun (champions) accompanied with drummers ahead of the army to raise morale by challenging infidels to deadly dance-offs. Now you can too!

This is the first time I’ve done a tutorial here so hit me up with critique in the comment section below. Until next time.

Operation: Adamant Strike- Elysian Droptroops vs. Tau [40k 8th ed. battlereport]

The Xenos incursion was swift and resolute in this system. Within a matter of days every Imperial navy ship had been either destroyed or captured, and the local Planetary Defence Force proved little to no resistance against the superior weaponry of the Tau. Any survivors that had not accepted submission into the false Xeno empire had either fled into the wastelands, or formed small gangs of militia who spent more time fighting each other than the enemies of mankind.
Lt. col. Myron of the 101st had gone through every report and vox transmission from the initial assault on Verdis Prime in order to study the tactics of his alien adversary. Co-ordinated suppressive fire with guided targeting missiles and pulse weapons, followed by jet deployed specialist strike teams of battlesuits and drones. The Tau were a well equipped and seasoned host of warriors, but one thing they had not: the Emperor’s blessing. Operation Adamant Wedge was under way and the 101st, supported by a small group of Grey Knights, were the speardhead. The plan was as bold as dauntless: after establishing a firing line with elysian recon forces, the rest of the army would strike from above and deploy using the High Altitude Combat Drop-doctrine. Myron looked at brother Captain Severus on the other side of the briefing table. A stern warrior cleric clad in ancient terminator armor, decorated with the sacred insignias of the Inquisition, stood in silence as the staff team overlooked holographic maps and attack patterns. Myron’s requests of having a small unit of Terminators dispatched to the 101st for the initial assault had finally been granted. “Make your peace with the Emperor, brother Captain…” he said, “…we make planetfall in 6 hours!”. 

A Tauros Venator engage an airborne Tau Commander in a ruined industrial zone.

Welcome back to yet another Warhammer 40.000 8th edition battlereport, this time between my Elysian 101st Light Drop company, and (parts of) Jacob’s Tau Farsight enclave! This was a Matched Play game between two 1500pt armies. We chose to play the ‘Retrieval Mission’ scenario and rolled off to start deploying four objective markers. Jacob won the roll off and placed an objective on top of the skyshield landing pad, I then placed an objective in the large ruin on the opposite corner of the table. Jacob placed the third objective a couple of inches from the center of the table, right in front of the smaller ruin, and I placed the final objective behind the red silo close to the overgrown vehicle wreck. Each objective is worth 3 victory points at the end of the game to the player who controls it, and additional victory points can be scored for ‘slaying the warlord’, drawing ‘first blood’ and securing ‘linebreaker’. Since I got to place the final objective I then chose the ‘Frontline Assault’ deployment map, allowing Jacob to start deploying his units, as per the scenario rules for setting up the game. Please note that the army lists we used were in no way optimized for competitive play, but rather made up of the painted units we used in our 7th edition armies. Therefore, some special weapons, options, and upgrades may seem odd or unjustified. As a final disclaimer, some photos came out a bit blurry due to some lighting issues during the game, but hopefully they’ll give a good enough picture of how the battle progressed. Enjoy!

Fredrik’s 1500pts of Elysian Droptroops (with Grey Knight support).

Elysian Droptroops Vanguard Detachment (3+1 Command Points)
HQ
Company commander: powerfist (Warlord)
Company commander
ELITES
Command squad: 4x plasmaguns
Veteran squad: 2x plasmaguns, 1x meltagun 1x missile launcher, vox
Veteran squad: 3x meltaguns, shotguns, vox
3x Drop Sentinels: multimeltas, 3x HKM
3x Drop Sentinels: multimeltas
Officer of the fleet
FAST ATTACK
Tauros Venator: twin lascannon, 1x HKM
2x Tauros assault: tauros grenadelaunchers
TROOPS
Droptrooper infantry squad: flamer, vox, krak grenades
Grey Knights Terminator squad: 1x Nemesis deamonhammer, 1x psycannon, 1x nemesis force falchions, 3x nemesis force halberds
HEAVY SUPPORT
Droptrooper heavy weapons squad: 2x heavy bolters, 1x missile launcher
FLYERS
Vulture: twin punisher cannons

Jacob’s 1500pts of Tau Empire.

Tau Empire Spearhead Detachment (3+1 Command Points)
HQ
Commander in XV86 Coldstar battlesuit: high output burstcannon, missile pod, stimulant injector, shield generator, multitracker
ELITES
3x XV8 Crisis Battlesuits: 6x plasmarifles
3x XV8 Crisis Battlesuits: 6x burstcannons, 3x flamers
FAST ATTACK
Pathfinder team: 7x markerlights, 3x railrifles, 1x recon drone w. burstcannon
HEAVY SUPPORT
1x XV88 Broadside Battlesuit: High-yield missile pods, 2x smart missile system, early warning overdrive, seeker missile, 2x shielded missile drone
1x XV88 Broadside Battlesuit: High-yield missile pods, 2x smart missile system, early warning overdrive, seeker missile, 2x shielded missile drone
1x XV88 Broadside Battlesuit: High-yield missile pods, 2x smart missile system, early warning overdrive, 2x shielded missile drone

After action thoughts
Jacob:
After beeing away from the hobby for a good twelve months this was the game to get me interested again. Not that I ever really lost interest in it, but there is a lot to do here in the world. The conditions were perfect: well painted armies, board and terrain, and of top of that a new edition. For me this was a walkthrough of 8th as well as a walkthrough of the new rules for T’au in 8th, very exiting! Overall, the match was a good one. My plan was to shoot with Broadsides, and make awesome surgical tactical teleportation strikes (place them on the board more then 9″ away from enemy unit and unleash hell) with my two teams of Crisis suits wherever they were needed. My first turn of shooting with my Broadsides made an impact. My commander used his ability Kauyon (giving re-rolls of to hit to friendlies within 6″), so nothing else was expected. To my Crisis suits all I can say is, YOU ARE ALL FIRED! As you probably have read I lost the game. But don’t feel sorry for me, this is the best part. The process of trying out new things (and throwing out the old), the creativity in list making, exploring new units and ways to play the game is what makes Warhammer 40k interesting to me. Losing a game is really boosting this. The T’au empire will be back for a rematch, that I promise you!

Fredrik
Well I’ll be damned! Another one in the loop for the Elysians! This game was very interesting, both in terms of the points increase from my last game (allowing me to take more unique units), and in terms of facing off against my most feared opponent – the Tau enclaves! When Jacob opened up with his 24 high yield missiles and 24 smart missile systems with re-rolls to hit I thought I was in for a bad day. And I sort was at an early stage as he cleared off a whole unit of infantry and my expensive sentinels. This forced me to position my reserve units to deal at least an equal blow back to the Tau, and boy they did. The overcharged plasmas on a cheap command squad with orders once again proved deadly by wiping out an entire unit of Crisis suits. And the Vulture? What’s not to love?! A beautiful model with a heavy damage output versus units of fragile and unsupported infantry. That strafing run on the building during turn 1 will be remembered for a long time. Even though the Elysians have gotten a whole lot better in this edition, I think the unit that made this victory possible was the teleporting Grey Knight Terminators who soaked up a lot of fire and really pressured his back line. Kudos for being awesome again termies… I’m really looking forward to playing again, and by then, lets hope we see some awesome mecha robots (read Riptides and Stormsurges) on the blog!

A rather unorthodox post apocalyptic gang

I’m working on a rules set (or three) to be used for battles in a post apocalyptic setting with whatever minis you find suitable. Carrasco had a few Afghan militia minis he couldn’t find a game for so he donated them to to me and my game. They are originally produced by Eureka miniatures, but are now (due to some heavy modifications and converting) the upholders of good morale and postmodern philosophy – but mostly they roam the wasteland, shoot stooges, and take their shoes. I’d love to hear your opinions on what to name the crew and the individual models in the commentaries. The setting is the south of Sweden wasteland after the wars, the drought, and the salt storms… This is Rost och Röta – probably the last game in the world!

I also recently built and painted six camel riders for the same game! If you are interested in the rules I’ve written then you ought to check out the reviews and battlereports here and here!

Now enjoy these post apocalyptic warrior students!

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4-5-6

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7-8-9IMG_1255IMG_1256

10-11-12

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13-14-15

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17-18

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Raid on Aglaia IV – Elysian Droptroops vs. Eldar [40k 8th ed. battlereport]

Captain Ikaru Perseus personally supervised the task of rearming and refueling one of the platoon Valkyries from the vantage point of a tower at the F.O.B “White Haven” – also known as “the Marbled Hellhole” by it’s garrisoned inhabitants. He was at the end of his twenty month long deployment at this Emperor forsaken rock, called Aglaia IV, which apperantly had resources valuable enough to justify the deployment of Phantine skyborne specialists rather than conscripted colonials for protection. Resources that were needed in some distant part of the Imperium, and that would never enrich these men and women’s home system. He hated this place. The ever burning sun, the scorching sands of the planet surface, and the constant harassment by solar winds making scanners and clarion vox-nets unreliable. For some ironic reason this system was also under constant threat from Eldar piracy, as if the Xenos found some animalistic pleasure or instinct in fighting over this place of rock and sand. Skirmishing with Eldar corsairs was a daily routine for the troopers of the 101st, which is why the commanders made sure to keep response units in the air at all times – consuming fuel on a rate higher than normally accepted by the Adeptus Administratum. Perseus glanced at the red veil flickering around the sun. In an instant, a flash of pure white light pierced his vizor and forced him to avert his gaze! A thundering salvo of laser and shuriken fire blasted the surface of the colony, forcing the defenders to take cover while Xeno hover craft and jet units deployed around the perimiter in a graceful manouvre. Before his troops had time to return fire, Cpt. Perseus activated his distress beacon to signal the rapid reaction units. “Three weeks left” he thought, and the Xenos could have this hell hole for all that he cared…

Close quarter firefights echo underneath the platforms of the Imperial colony.

Welcome to this Warhammer 40.000 8th edition battlereport between my Elysian Droptroops and my good friend Simon’s Eldar army. This was a Matched Play test game of 700pts designed for us to try out the new indexes, as well as the core game rules and mechanics. We set up the game using the Vanguard deployment map and the ‘Secure and Control’ Eternal War mission. I won the roll off to set up a single objective first and placed it on the Skyshield landing pad. Simon then set up a single objective on top of one of the towers. Each objective is worth 3 victory points at the end of the game, and additional victory points can be scored for ‘slay the warlord’, drawing ‘first blood’ and securing ‘linebreaker’. Since this was a rather small test game I won’t go through the army lists, although I should point out that my army was battleforged (+3 command points), consisting of a single Vanguard detachment (+1 command point) while Simon’s army was unbound (0 command points). Units and models were selected mainly due to what we had painted from our 7th edition armies. Here’s an overview of the deployment.

After action thoughts
Simon:
It’s always a pleasure to play against Fredrik and his flyboys. This was my second game in 8th ed. and the inexperience really shows off in some of the decisions I made during the game. But that of course went both ways since it was also Fredriks first game. I love how the new edition works, and all the small tricks that we found out as the game went on. Overall the game was really close but I made a fatal mistake in the 6th turn that made it possible for Fredrik to table me. Meltaguns in melta range hurts A LOT. My unharmed wraithlord got deleted by three lone meltagunners and BOOM!, game. We were equally surprised by their effect but had a great laugh together. Next time my Ghostwarriors will return in larger numbers and claim victory.

Fredrik: Wow, what a game! The new edition is really fast and engaging. My first impression is that you are a lot more active as a player during each phase now, since every situation has modifiers that impact the game in ways you need to be aware of. This feels very refreshing as opposed to seventh edition, even though I still miss templates (but that’s another debate). I really really enjoyed how well the Elysians performed in this game. They are my favourite army both in the lore and modelwise, and it’s very rewarding to finally see how their flavour as a guard regiment impact their game style. Having the ability to reserve half your army and perform deep striking attacks with surgical precision, wherever you want and whenever you want to (remember turn 3 at the latest!) for such low priced units is very strong. I will make a more thorough review over the next couple of days, but for now I think it’s safe to say that the Elysians have gotten a new set of teeth after lagging behind with an old armylist for a couple of years. Two final points: Tauros assault buggies and Drop sentinels are way more useful now since they dropped in price and got a boost to their weaponry. They are still not cheap enough to be over powered in any way, but at least they’re an option worth considering over similar units. I would love to make use of the Elysian’s unique order(s), of using heavy weapons as assault weapons, but never had the opportunity or the model count to use them effectively in this game – thus I tended to spam the “re-roll 1s” order a lot. In higher point games I think there will be more of a choice between orders for different situations. All I can say is watch this space for more battlereports with the Phantine skyrborne over the coming weeks!

Lords of War II recap

Once again, we say farewell to both happy and tired participants with a warm smile and a firm handshake. Looking out across our eight themed battlefields I notice that a handful of trees have been knocked over, a spare dice is left without anyone claiming it’s ownership, and one of the plastic objective markers have snapped off from it’s clear green acrylic stand. The price of war is high. But the rewards? Epic moments and memories that will hopefully take long for our participants to forget and thus well worth the cost. Months of hard work has finally paid off and even if this event exceeded our expectations – war never seems to change! In this article I’m going to share some thoughts on the Lords of War II-event that took place on the release day of Warhammer 40.000 8th edition.

First of all I’d like to reach out to our sponsors Deep Cut Studio and Playoteket. Without your dedication and support this event would not even come close to being as successful as it was. Meeting and exchanging ideas with you have been a true joy and I think I speak for every participant when I say that your contribution to our gaming tables and/or player Goodie bags were beyond awesome! We look forward to working with you again in the future in order to create the most memorable gaming events in Southern Sweden!

So, where do one start when there is so much to say? One of the best things from an organizer’s perspective was the fact that some new faces had dared to come out to play this time around. It is always nice to get to know new players, and to see how new armies perform and impact the local meta. Speaking of the armies, the level of painting standards was impressive to say the least! As you have noticed we have a “painted only” criteria at our events, and the amount of time and work that people put into preparing their armies is truly inspiring. You are the true heroes of this hobby! Below you can see the final scoreboard together with some pictures from the event. Exciting times are ahead of us with a brand new edition to learn, and to find a new suitable tournament format. If you are a forum dweller and a player who would like to attend our future events, don’t hesitate to sign up once your spider senses starts flashing about Lords of War III!

 

Orphans of Mortarion – pt.1

Hey and welcome back reader!
I’m currently surfing on the waves of wellbeing after hosting the second Lords of War tournament with the Scattered Dice crew. The event also happened to take place on the same day as the release of the eight edition of 40k, which meant that we had a very good opportunity to kick out 7th with a bang! I’ll write up a recap of the event once I get the photos sorted, but in the meantime I wan’t to introduce you to this summer’s 40k project – the Deathguard!
I managed to come across half a box of the Dark Imperium starter set, which contains enough models to keep me busy while I figure out a suitable army list, and I hope that you’ll follow this journey into plague and disease together with me over the upcoming weeks.

You have probably watched several unboxing videos and product reviews on youtube and other dark corners of the web already so this article won’t bother doing any of that. Instead, I’ll take you through the assembly process of the Heretic Astartes and share some of my thoughts on the different models and parts of the kit. First of all, you get a complete shit ton of models if you split the starter with a friend. The Deathguard alone equals some twenty Poxwalkers (read zombies), seven (notice that sacred number!?) Plaguearines, and three different characters. In this first article I’ll assemble the regular Deathguard Marines.

The details are as crisp as we have gotten used to with the newer GW lines.
There are some comic-esque elements of the new Deathguard aesthetics that I’m not 100% sure I enjoy, however most spikes and tentacles can easily be removed with a sharp knife.

One of the things I appreciate the most with the new Deathguard line is the fact that several models are sculpted wearing MkIII Power armor, which in itself gives a very heavy feeling to the miniatures. It is also a cheeky flirt with the Horus Heresy line and lore of the fourteenth legion. The MkIII’s really gives the impression of a primitive and somewhat antique Power armor, wich suits the overall feeling of Nurgle’s corruption and decay.

the seven Deathguard marines assembled… I see what you did there GW.

Now to be honest some of the over-emphasized spikes and bells on these models are a bit too much for me to digest, so in order to mute the comics feeling I had to clip and shave off some of the details. My main problem is the all out horn bonanza that the design team went for – with large spikes bursting out of every part of these miniatures. The Plaguecaster even have bone horns poking out from his feet and knees!..
I think the slim look of helmets with shaved off horns gives a better ‘average Joe’ feeling and, since I don’t want every model to be a centerpiece in my army, I think it’s better if the regular troops don’t attract too much attention.

One of my favourite models is the guy throwing a Blight grenade!
Two of the marines that had their helmet horns shaved off!
The Plague Champion. I think the Plague fly is a nice detail to his backpack but still haven’t decided wether to clip off the horn bursting out of his hood or not.
These models are sculpted in a way that truly mediates the weight of a Plaguemarine.

Next up I’ll assemble the characters and Poxwalkers, as well as get on with priming and showing off some test models for my Deathguard color scheme.
Cheers!

F.

Imperial Knight(s) showcase pt.2

I finally finished the remaining batch of Imperial Knights for a guy at the local club. He wanted these two titans painted up in the heraldry of the Ultramarines chapter, as they would be used alongside his army of Ultras in either 40k or 30k. Im really happy with his decision on going all out on the magnets for the project, since it allows for some cool posing and changing weapon loadouts between the (now three!) Knights. The armor plates were painted in a three color gradient: from imperial dark blue to a light ultramarine tone. Decals and other markins where then applied before adding weathering, chipping, and streaking effects to the Knights. All of the back weapons were kept subtle (Black w/ grey) in order for the owner to be able to use them on other models as well. After deliviering the Knights I told the client to take a closer look at them at home and get back in touch with me if he wanted anything changed, polished, or touched up,  as I want to make sure that he is 100% happy with the job – they are centerpieces after all!

 

Here’s a short spin of the models!