Operation: Adamant Strike- Elysian Droptroops vs. Tau [40k 8th ed. battlereport]

The Xenos incursion was swift and resolute in this system. Within a matter of days every Imperial navy ship had been either destroyed or captured, and the local Planetary Defence Force proved little to no resistance against the superior weaponry of the Tau. Any survivors that had not accepted submission into the false Xeno empire had either fled into the wastelands, or formed small gangs of militia who spent more time fighting each other than the enemies of mankind.
Lt. col. Myron of the 101st had gone through every report and vox transmission from the initial assault on Verdis Prime in order to study the tactics of his alien adversary. Co-ordinated suppressive fire with guided targeting missiles and pulse weapons, followed by jet deployed specialist strike teams of battlesuits and drones. The Tau were a well equipped and seasoned host of warriors, but one thing they had not: the Emperor’s blessing. Operation Adamant Wedge was under way and the 101st, supported by a small group of Grey Knights, were the speardhead. The plan was as bold as dauntless: after establishing a firing line with elysian recon forces, the rest of the army would strike from above and deploy using the High Altitude Combat Drop-doctrine. Myron looked at brother Captain Severus on the other side of the briefing table. A stern warrior cleric clad in ancient terminator armor, decorated with the sacred insignias of the Inquisition, stood in silence as the staff team overlooked holographic maps and attack patterns. Myron’s requests of having a small unit of Terminators dispatched to the 101st for the initial assault had finally been granted. “Make your peace with the Emperor, brother Captain…” he said, “…we make planetfall in 6 hours!”. 

A Tauros Venator engage an airborne Tau Commander in a ruined industrial zone.

Welcome back to yet another Warhammer 40.000 8th edition battlereport, this time between my Elysian 101st Light Drop company, and (parts of) Jacob’s Tau Farsight enclave! This was a Matched Play game between two 1500pt armies. We chose to play the ‘Retrieval Mission’ scenario and rolled off to start deploying four objective markers. Jacob won the roll off and placed an objective on top of the skyshield landing pad, I then placed an objective in the large ruin on the opposite corner of the table. Jacob placed the third objective a couple of inches from the center of the table, right in front of the smaller ruin, and I placed the final objective behind the red silo close to the overgrown vehicle wreck. Each objective is worth 3 victory points at the end of the game to the player who controls it, and additional victory points can be scored for ‘slaying the warlord’, drawing ‘first blood’ and securing ‘linebreaker’. Since I got to place the final objective I then chose the ‘Frontline Assault’ deployment map, allowing Jacob to start deploying his units, as per the scenario rules for setting up the game. Please note that the army lists we used were in no way optimized for competitive play, but rather made up of the painted units we used in our 7th edition armies. Therefore, some special weapons, options, and upgrades may seem odd or unjustified. As a final disclaimer, some photos came out a bit blurry due to some lighting issues during the game, but hopefully they’ll give a good enough picture of how the battle progressed. Enjoy!

Fredrik’s 1500pts of Elysian Droptroops (with Grey Knight support).

Elysian Droptroops Vanguard Detachment (3+1 Command Points)
HQ
Company commander: powerfist (Warlord)
Company commander
ELITES
Command squad: 4x plasmaguns
Veteran squad: 2x plasmaguns, 1x meltagun 1x missile launcher, vox
Veteran squad: 3x meltaguns, shotguns, vox
3x Drop Sentinels: multimeltas, 3x HKM
3x Drop Sentinels: multimeltas
Officer of the fleet
FAST ATTACK
Tauros Venator: twin lascannon, 1x HKM
2x Tauros assault: tauros grenadelaunchers
TROOPS
Droptrooper infantry squad: flamer, vox, krak grenades
Grey Knights Terminator squad: 1x Nemesis deamonhammer, 1x psycannon, 1x nemesis force falchions, 3x nemesis force halberds
HEAVY SUPPORT
Droptrooper heavy weapons squad: 2x heavy bolters, 1x missile launcher
FLYERS
Vulture: twin punisher cannons

Jacob’s 1500pts of Tau Empire.

Tau Empire Spearhead Detachment (3+1 Command Points)
HQ
Commander in XV86 Coldstar battlesuit: high output burstcannon, missile pod, stimulant injector, shield generator, multitracker
ELITES
3x XV8 Crisis Battlesuits: 6x plasmarifles
3x XV8 Crisis Battlesuits: 6x burstcannons, 3x flamers
FAST ATTACK
Pathfinder team: 7x markerlights, 3x railrifles, 1x recon drone w. burstcannon
HEAVY SUPPORT
1x XV88 Broadside Battlesuit: High-yield missile pods, 2x smart missile system, early warning overdrive, seeker missile, 2x shielded missile drone
1x XV88 Broadside Battlesuit: High-yield missile pods, 2x smart missile system, early warning overdrive, seeker missile, 2x shielded missile drone
1x XV88 Broadside Battlesuit: High-yield missile pods, 2x smart missile system, early warning overdrive, 2x shielded missile drone

After action thoughts
Jacob:
After beeing away from the hobby for a good twelve months this was the game to get me interested again. Not that I ever really lost interest in it, but there is a lot to do here in the world. The conditions were perfect: well painted armies, board and terrain, and of top of that a new edition. For me this was a walkthrough of 8th as well as a walkthrough of the new rules for T’au in 8th, very exiting! Overall, the match was a good one. My plan was to shoot with Broadsides, and make awesome surgical tactical teleportation strikes (place them on the board more then 9″ away from enemy unit and unleash hell) with my two teams of Crisis suits wherever they were needed. My first turn of shooting with my Broadsides made an impact. My commander used his ability Kauyon (giving re-rolls of to hit to friendlies within 6″), so nothing else was expected. To my Crisis suits all I can say is, YOU ARE ALL FIRED! As you probably have read I lost the game. But don’t feel sorry for me, this is the best part. The process of trying out new things (and throwing out the old), the creativity in list making, exploring new units and ways to play the game is what makes Warhammer 40k interesting to me. Losing a game is really boosting this. The T’au empire will be back for a rematch, that I promise you!

Fredrik
Well I’ll be damned! Another one in the loop for the Elysians! This game was very interesting, both in terms of the points increase from my last game (allowing me to take more unique units), and in terms of facing off against my most feared opponent – the Tau enclaves! When Jacob opened up with his 24 high yield missiles and 24 smart missile systems with re-rolls to hit I thought I was in for a bad day. And I sort was at an early stage as he cleared off a whole unit of infantry and my expensive sentinels. This forced me to position my reserve units to deal at least an equal blow back to the Tau, and boy they did. The overcharged plasmas on a cheap command squad with orders once again proved deadly by wiping out an entire unit of Crisis suits. And the Vulture? What’s not to love?! A beautiful model with a heavy damage output versus units of fragile and unsupported infantry. That strafing run on the building during turn 1 will be remembered for a long time. Even though the Elysians have gotten a whole lot better in this edition, I think the unit that made this victory possible was the teleporting Grey Knight Terminators who soaked up a lot of fire and really pressured his back line. Kudos for being awesome again termies… I’m really looking forward to playing again, and by then, lets hope we see some awesome mecha robots (read Riptides and Stormsurges) on the blog!

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2 thoughts on “Operation: Adamant Strike- Elysian Droptroops vs. Tau [40k 8th ed. battlereport]

    • Thank you sir! Glad you enjoyed it, and no need for salutations, there might be snipers around!

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